MP Spheres can add additional +40 MP nodes to the grid. Although some enemy abilities have MP costs, enemies do not require MP to use them.Ī character's max MP can be increased through using Mana Spheres to activate MP nodes on the Sphere Grid. Wht Magic, Blk Magic, some Special abilities, and some Skill abilities require MP, while Overdrives do not. MP determines the amount of spells a unit can cast. The standard HP limit of player characters is of 9,999 HP, which can be increased by equipping armor with the Break HP Limit ability, raising the limit to 99,999 HP.Īuron's path on the Sphere Grid has the most HP nodes. Max HP can be doubled by using a Stamina Tablet or Stamina Tonic in battle, or via some of Rikku's mixes. They can be obtained by defeating Ironclad, which will drop 2 HP Spheres when Overkilled.Ĭharacters can also increase their max HP with the HP +5%, +10%, +20% and +30% auto-abilities on found or customized armor. HP Spheres can add additional +300 HP nodes to the grid. HP is healed using items, Wht Magic spells (and some Blk Magic) or by touching a Save Sphere.Ī character's max HP can be increased through using Power Spheres to activatee HP nodes on the Sphere Grid. If the attack on an enemy deals a certain damage over the amount they have left (depending on the enemy), they will be Overkilled. If fighting a Fiend and the equipped weapon has Capture equipped, the enemy will be captured instead. HP is the unit's health, and at 0, the unit is knocked out.
Triple AP, Triple Overdrive and Overdrive → AP when all used together can farm massive amounts of AP, particularly when fighting Don Tonberry and the Cactuar King to receive damage which can translate into Overdrive increases, and therefore AP points earned. Overdrive → AP allows characters to earn more AP rather than fill up their Overdrive gauge, and using Double Overdrive / Triple Overdrive can increase the amount of AP earned this way. Double AP / Triple AP can allow the characters to gain additional AP after battle. AP is gained in battle after defeating most enemies, and earned by all characters who performed an action, including defending, in that battle (characters which did not or were never in the party during the battle receive nothing).Ĭertain weapon auto-abilities can increase AP gain. The amount of AP needed for an S.LV progressively increases until the character has received 101 S.LV, and thereafter always will require 22,000 AP to generate a new S.LV.
The AP required for gaining sphere levels increases the further a character has progressed through the grid, up to a maximum of 22,000 after 101 levels.ĪP allows the player to gain additional sphere levels and move around the grid. S.Lv indicates the amount a character can move on the Sphere Grid, and is increased by AP. Battle stats apply to both party members and enemies.